It contains the relevant MP, HP or special items consume or the class requirement limit of different class.
There are the details of spell data showing below:
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Skill |
Effect Description |
User |
Consumption |
[Cone of Cold]Spell book |
Throw ice spikes that deals damage to the enemy. |
Mage, Elf |
MP -18 |
[Eruption]Spell book |
Use the power of the earth to tear your enemy apart and cause great damage. |
Mage, Elf |
MP -21 |
[Greater Heal]Spell book |
Recover a great amount of HP for the target, and it can also make damage to the undead. |
Mage, Elf |
MP -20 |
[Frozen Cloud]Spell book |
Launch a powerful icy attack at the target, causing damage to the target and the enemies within 1 unit range. |
Mage, Elf |
MP -15 |
[Curse: Darkness]Spell book |
Summon a dark shadow which have a chance to blind your enemy for 24 seconds. |
Mage, Elf |
MP -15, Magic Gem x1, Lawufl Value -10 |
[Weapon Break]Spell book |
Use magic to wrap your opponent’s weapon and inactivate them. |
Mage, Elf |
MP -18, Magic Gem x1 |
[Slow]Spell book |
Have a chance to change the environment around the enemies with wind power and decelerate them. |
Mage, Elf |
MP -12, Magic Gemx1 |
[Call Lightning] Spell book |
Summon lightning to strike down your enemies which cause a great damage. |
Mage, Elf |
MP -18 |
[Lightning]Spell book |
Strike the enemy which are right in front of your character with the power of lightning. |
Mage, Elf |
MP -16 |
[Haste]Spell book |
Use power of wind to increase speed of target for 20 mins. |
Mage, Elf |
MP -60, Magic Gem x2 |
[Blessed Armor]Spell book |
Increase the AC of your own Armor by 3 points. |
Mage, Elf |
MP -20 |
[Sunburst]Spell book |
Gathering a fiery explosion on the target which deals a huge amount of damage. |
Mage, Elf |
MP -20 |
[Meditation]Spell book |
Turn into the meditation state which grant the spellcaster a faster MP recovery. The effect will disappear if your character start to move or attacking. |
Mage, Elf |
HP -20, Magic Gem x2 |
[Counter Magic]Spell book |
Cast a protective magical shield around self. The shield can prevent one magic attack in 5 seconds. |
Mage, Elf |
MP -20, Magic Gem x1 |
[Cancel Magic]Spell book |
Dispel enemies magic spells with the power of the wind. Has a chance to remove all buff on the target.[Some special buffs, like Polymorph, PK punish and halo etc, could not removed]. Success Rate depend on self INT and target MR. |
Mage, Elf |
MP -40, Magic Gem x2 |
[Mana Drain]Spellbook |
Chance to absorb target’s MP and convert of the MP absorbed for yourself. Success Rate depend on self INT and target MR. If the target magic amount is lower than 20%(monsters) and 40%(players), the spell will absorb 0. |
Mage, Elf |
HP -40 |
[Fireball]Spell book |
Cast blazing fireballs to burn the target and enemies within two units distance from the target. |
Mage, Elf |
MP -20 |
[Weakness]Spell book |
Chance to lower target’s physical damage and accuracy rate. |
Mage, Elf |
MP -23, Magic Gem x1, Lawufl Value -10 |
[Bless Weapon]Spell book |
Empower weapons to increase hit rate and damage. |
Mage, Elf |
MP -20 |
[Remove Curse]Spell book |
Emit a holy light to remove the curse on the target. |
Mage, Elf |
MP -20, Magic Gem x3 |
[Enhance STR]Spell book |
Use power of flames to increase target’s STR by 5 points. |
Mage, Elf |
MP -50 |
[Enhance DEX]Spellbook |
Cast a wind spell that increases target’s dexterity by 5 points. |
Mage, Elf |
MP -50 |
[Earth Jail]Spell book |
Use the power of the earth to form a huge thorn, to pierce and wrap your opponent, causing damage to the target and the enemies within 1 unit range. |
Mage, Elf |
MP -18 |
[Heal]Spell book |
Recover part of target’s HP, and it can also deal damage on the undead. |
Mage, Elf |
MP -15 |
[Curse: Paralyze]Spell book |
Summon a posion ivy to rise from the ground and attack your enemies, with a chance of paralyzing them. |
Mage, Elf |
MP -22, Magic Gem x2, Lawufl Value -10 |
[Vampire Touch]Spell book |
Absorb target’s HP and add it to your own. Using this spell causes your Lawful value to decrease by 5. |
Mage, Elf |
MP -13 |
[Tornado]Spell book |
Summon a strong whirlwin, causing great damage to the target and the enemies within 2 units range. |
Mage |
MP -40 |
[Freeze]Spell book |
Deal damage on the target with the possibility of freezing them. When frozen, the target cannot be attacked and cannot move. |
Mage |
MP -36 |
[Disease] Spell book |
Chance to lower target’s AC 20 points and MR 30 points. |
Mage |
MP -18, Magic Gem x1, Lawufl Value -10 |
[Decay Potion] Spell book |
Freeze all potions of the target, has a chance to cause them to be unable to use any potions during the effective period. |
Mage |
MP -20, Magic Gem x2 |
[Earth Skin] Earth Crystal |
Increase target’s AC by 6 points. |
Elf |
MP -15 |
[Storm Walk] Wind Crystal |
Sacrifice 45% MR to increase evasion rate from close range physical attack by 50% for 4 secs. If the spellcaster is in Haste state 2, the evasion rate will become double. The evasion rate increased effect only when you PK with other players. |
Elf |
MP -30, Spirit Gem x1 |
[Wind Shot] Wind Crystal |
Increase target’s range hit by 6 points. |
Elf |
MP -15, Spirit Gem x1 |
[Blood to Soul] Crystal |
Convert 45 own HP into 12 MP. |
Elf |
HP -45 |
[Fire Weapon] Fire Crystal |
Increase target’s melee damage by 4 points. |
Elf |
MP -15 |
[Clear Mind] Crystal |
Increase the spell caster’s wisdom by 3 points and magic recovery by 2 points. |
Elf |
MP -10, Spirit Gem x2 |
[Resist Magic] Crystal |
Increase the spell caster’s MR by 10 points. |
Elf |
MP -5, Spirit Gem x1 |
[Triple Arrow] Crystal |
Launch 3 arrows all at once to your enemy. You need to equip a bow in order to cast this spell. |
Elf |
MP -15 |
[Return to World Tree] Crystal |
The spellcaster can be immediately teleported to the World tree in Elven Garden except in areas where teleport is prohibited. |
Elf |
MP -10 |
[Aqua Protect] Water Crystal |
Protect target with water elements, increase target evasion by 5 points and avoid by 8. |
Elf |
MP -30 |
[Thorns] Earth Crystal |
Have a chance to lower target’s movement speed. The enemy will be fail to ues Advanced Haste. Success Rate depend on grade gap of each oterh. |
Elf |
MP -30, Spirit Gem x1 |
[Mind Conversion] Crystal |
Convert 8 points of your own HP into 2 points of MP. |
Elf |
HP -8 |
[Double Slash] Spell book |
Powerful skill as a royal memeber. Double slash on the target with 150% melee damage each. You need to equip a melee weapon in order to cast this spell. You can have magic reduce when you STR points reached 23, depand on the higher one of STR or INT. |
Royal |
HP -12, MP -6 |
[Glowing Aura] Spell book |
Increase MD by 3 points and SP by 2 points of your team members and yourself. |
Royal |
MP -40, Magic Gemx2 |
[Brave Aura] Spell book |
Increase physical damage of your team members and yourself by 5 points. |
Royal |
MP -40, Magic Gemx2 |
[Call Clan] Spell book |
Summon members from the same clan to your current position. |
Royal |
MP -30 |
[Shock Stun] Spell book |
Have a chance to stun the target for a few seconds. This skill can only be used when two-handed swords are equipped. Consume 5% current HP plus 30 HP upon casting this spell. Success Rate depend on self STR and target stun resistance. |
Knight |
Consume 5% current HP plus 30 HP |
[Counter Barrier] Spell book |
Have a chance to reflect melee damage received back to the attacker. This skill can only be used when two-handed sword type weapons are equipped. Success Rate depend on self STR and target grade gap of each other. |
Knight |
HP -100, MP -10 |
[Solid Defence] Spell book |
Increase own evade ranged by 90 points and damage reduction by 4 points. It can only be cast when a shield is equipped. |
Knight |
HP -100, MP -10, Magic Gem x2 |
[Armor Reduction] Spell book |
Reduce the amount of damage received. The higher the Level, the greater of damage amount reduced. |
Knight |
HP -50, MP -5 |
[Ice Dagger] Spell book |
Throw ice daggers that deals damage to the enemy. |
Royal, Mage, Elf, Knight, Darkelf |
MP -4 |
[Lesser Heal] Spell book |
Heal the target for a small amount of HP. It can also deal damage to the undead. |
Royal, Mage, Elf, Knight, Darkelf |
MP -4 |
[Magical Shield] Spell book |
Form a protective shield and increase own AC by 2 points. |
Royal, Mage, Elf, Knight, Darkelf |
MP -8 |
[Energy Bolt] Spell book |
Cast a small magic beam that deals a small amount of damage to the target. Mage class consume 0 mana upon casting under Level 30; Elf and Royal class consume 0 mana upon casting under Level 20. |
Royal, Mage, Elf, Knight, Darkelf |
MP -1 |
[Teleport] Spell book |
Teleport to a random place. It can also select a specific spot to teleport to by using Ring of Teleportation. |
Royal, Mage, Elf, Knight, Darkelf |
MP -10 |
[Light] Spell book |
Use magic to summon a light source that illuminates an area around the spell caster for 3600 secs. |
Royal, Mage, Elf, Knight, Darkelf |
MP -1 |
[Holy Weapon] Spell book |
Empower weapons to increase hit rate. The empowered weapon will be able to deal additional damage on the undead. |
Royal, Mage, Elf, Knight, Darkelf |
MP -10 |
[Wind Shuriken] Spell book |
Throw a blade made of wind to deal damage to the target. |
Royal, Mage, Elf, Knight, Darkelf |
MP -4 |
[Hell Fang] Spell book |
Summon spikes from the ground that deals damage to the enemy. |
Royal, Mage, Elf, Darkelf |
MP -5 |
[Chill Touch Spell book |
Absorb some HP from target and add it to your own. Casting this spell causes your Lawful value to decrease by 2. |
Royal, Mage, Elf, Darkelf |
MP -8, Lawful -2 |
[Enchant Weapon] Spell book |
Increase target’s weapon damage by 2 points. |
Royal, Mage, Elf, Darkelf |
MP -20 |
[Curse:Poison] Spell book |
Use magic to create toxins, have a chance to poison the target which cause them to suffer from continued toxic damage. Success Rate depend on self INT and target poison resistance. Casting this spell will reduce your Lawful value by 10. |
Royal, Mage, Elf, Darkelf |
HP -10, MP -10, Lawful -10, Magic Gem x1 |
[Fire Arrow] Spell book |
Cast flaming arrows that deals damage to the enemy. |
Royal, Mage, Elf, Darkelf |
MP -5 |
[Detection] Spell book |
Detect invisible monsters and players. Turn the pk mode on, to detect invisible players. |
Royal, Mage, Elf, Darkelf |
MP -15 |
[Cure Poison] Spell book |
Use magic to cure the target and remove the poison. |
Royal, Mage, Elf, Darkelf |
MP -15 |
[Decrease Weight] Spell book |
Increase own load bearing capacity for a period of time. |
Royal, Mage, Elf, Darkelf |
HP -50, MP -10 |
[Curse: Blind] Spell book |
Block the enemy’s view with magic. Have a chance to blind target for 12 seconds and reduce 15% both melee hit and range hit. Success Rate depend on self INT and target blind resistance. |
Mage, Elf |
MP -20, Lawful -10, Magic Gem x1 |
[Counter Magic] Spell book |
Cast a protective magical shield around self. The shield can prevent one magic attack in 5 seconds. |
Mage, Elf |
MP -20, Magic Gem x1 |
[Monster Call]Spell book |
Summon monsters which can help to assist you upon casting this spell. The number of monster summoned depends on the points of your charisma whereas your Level affects the type of monsters summoned. You can only summon one monster each time if you already have a monster accompany or the 15 seconds after your last accompany disappear. Or you will summon the upper limit monsters in once with the corresponding magic gems. You can not use this spell under Lv28. Casting this spell will cause your Lawful value to decrease by 10. |
Mage |
MP -55, Magic Gem x1 |
[Blood Sacrifice] Spell book |
Sacrfice your HP to heal your followers in the same screen. Recover amount and HP sacrificed depend on the numberous of followers. Sacrificed HP is influenced by CON. |
Mage |
MP -48 |
[Mass Slow] Spell book |
Cast an earth spell to change the topography of the land, has a chance of reducing the speed of the target and the enemies within 1 unit range. Casting this spell will decrease your Lawful value by 30. Success Rate depend on self INT and target MR. |
Mage |
MP -24, Lawful -30, Magic Gem x5 |
[Hit Up] Darkness Crystal |
Increase melee and range hit by 3 points. |
Darkelf |
MP -36 |
[Attack Up] Darkness Crystal |
Increase melee and range damage by 4 points. Can not coexist with Dark Teeth. |
Darkelf |
MP -34 |
[Avoid Up] Darkness Crystal |
Increase avoid by 5 points. |
Darkelf |
MP -28 |
[Uncanny Dodge] Darkness Crystal |
Increase avoid by 8 points. Have additional 20% avoid and 30% evasion when you are under attacked. |
Darkelf |
MP -40, Dark Magic Stone x2 |
[Shadow Fang] Darkness Crystal |
Show fangs in the darkness, increase all physical damage points by 8 points. Can not coexist with Attack Up. |
Darkelf |
MP -46, Dark Magic Stone x3 |
[Curse:Bleed] Curse Crystal |
Cursed enemy to become bleeding in hte period of time. Have a chance to attack enemy with bleed status in this 4 seconds. You need to equip a gauntlet in order to cast this spell. |
Darkelf |
MP -38, Dark Magic Stone x3 |
[Wind Shadow] Darkness Crystal |
Attack enemy and disregard his [Storm Walk] effect. You can disregard enemy 18% evasion and 20% avoid when enemy is not under [Storm Walk] effect. |
Darkelf |
MP -40, Dark Magic Stone x3 |
[Double Destroy] Shadow Crystal |
Attacking enemies with the power of resonance of the weapon. Have a chance to attack with double power when attacking. |
Darkelf |
MP -38, Dark Magic Stone x3 |
[Final Attack] Shadow Crystal |
Sacrifice 45% of your Maximum current HP, deal a fatal blow to target. The damage can be made depend on the sacrifice HP and STR. Can not be effect when your HP is lower than 6%. If your target is NPC, effect will be 50%.\nYou need to equip double blades or claws in order to cast this spell. |
Darkelf |
Consum 45% of Maximum Current HP, Dark Magic Stone x3 |
[Smite] Spell book |
Smite a target in front of your character and deal damage. Only can be used when melee weapons are equipped. Increase effective range to 2 units when a spear is equipped. Has a chance to make a critical hit, dealing extra damage based on your weapon damage. When your Con reaches 9, the higher the Con, the higher the extra damage dealt. |
Knight |
HP -10, MP -6 |
[Whirlwind] Spell book |
Dealing damage to all targets within melee range in 1 unit. Only can be used wgen melee weapons are equipped. Increase the effective range to 2 units when a spear is equipped. Has a chance to make a critical hit, dealing extra damage based on your weapon damage. When your Con reaches 9, the higher the Con, the higher the extra damage dealt. You can have MP cost reduced when your Str reaches 23, depending on the higher one of Str or Int. The effect cannot be stacked. |
Knight |
HP -12, MP -18 |
[Heroic Strike] Spell book |
Strike a target in front of your character and deal damage. Only can be used when melee weapons are euqiped. Increase the effective range to 2 units when a spear is equipped. Has a chance to make a critical hit, dealing extra damage based on your weapon damage. When your Con reaches 9, the higher the Con, the higher the extra damage dealt. |
Royal |
HP -10, MP -6 |
[Sweep] Spell book |
Dealing damage to all targets within melee range in 1 unit. Only can be used when melee weapons are equipped. Increase the effective range to 2 units when a spear is equipped. Has a chance to make critical hit, dealing extra damage based on your weapon damage. When your Con reaches 9, the higher the Con, the higher the extra damage dealt. You can have MP cost reduced when your Str reaches 23, depending on the higher one of Str or Int. The effect cannot be stacked |
Royal |
HP -12, MP -18 |
[Bloodfury Scythe] Shadow crystal |
Shooting 2 Throwing Knifes to an enemy in a very high speed. |
Darkelf |
MP -16 |
[Curse: Weakness] Cursed crystal |
Cast a spell of curse. For a period of time, your attacks have a chance to cause Weakness effect to the target for 4 seconds. |
Darkelf |
MP -40, Dark Magic Stone x2 |
[Pollute Water] Water crystal |
Grant the spell caster chance to prevent target’s healing effect for a period of time. |
Elf |
MP -30, Spirit Gem x2 |
[Water Life] Water crystal |
For a period of time, doubling the first healing effect received. |
Elf |
MP -1, Spirit Gem x1 |
[Bounce Attack] Spell book |
Every time you are under attack, you have a certain chance to break the weapons (make the damage of this weapon become 0) of enemies who attack you at a close range. |
Knight |
HP -120, MP -5 |
[Iceberg] Spell book |
Casting spells to create a giant ice spear to attact the enemy. |
Mage |
MP -80, Lawful – 35 |
[Shadow Shield] Darkness crystal |
Using shadow shield to cover yourself. Increase the Damage Reduction and Magic Reduction by 4 points. |
Darkelf |
MP -20 |
Notice: The data in this page will be continue update according the in-game data and it is subject to actual data in the game. (Modified Date: 2022-01-14)