Skip to toolbar

Spell Book Introduction

It contains the relevant MP, HP or special items consume or the class requirement limit of different class.
There are the details of spell data showing below:

 

Notice: When you use mobile phone to see this page, horizontal screen shows better effect.

 

Skill

Effect Description

User

Consumption

[Cone of Cold]Spell book

Throw ice spikes that deals damage to the enemy.

Mage, Elf

MP -18

[Eruption]Spell book

Use the power of the earth to tear your enemy apart and cause great damage.

Mage, Elf

MP -21

[Greater Heal]Spell book

Recover a great amount of HP for the target, and it can also make damage to the undead.

Mage, Elf

MP -20

[Frozen Cloud]Spell book

Launch a powerful icy attack at the target, causing damage to the target and the enemies within 1 unit range.

Mage, Elf

MP -15

[Curse: Darkness]Spell book

Summon a dark shadow which have a chance to blind your enemy for 24 seconds.

Mage, Elf

MP -15, Magic Gem x1, Lawufl Value -10

[Weapon Break]Spell book

Use magic to wrap your opponent’s weapon and inactivate them.

Mage, Elf

MP -18, Magic Gem x1

[Slow]Spell book

Have a chance to change the environment around the enemies with wind power and decelerate them.

Mage, Elf

MP -12, Magic Gemx1

[Call Lightning] Spell book

Summon lightning to strike down your enemies which cause a great damage.

Mage, Elf

MP -18

[Lightning]Spell book

Strike the enemy which are right in front of your character with the power of lightning.

Mage, Elf

MP -16

[Haste]Spell book

Use power of wind to increase speed of target for 20 mins.

Mage, Elf

MP -60, Magic Gem x2

[Blessed Armor]Spell book

Increase the AC of your own Armor by 3 points.

Mage, Elf

MP -20

[Sunburst]Spell book

Gathering a fiery explosion on the target which deals a huge amount of damage.

Mage, Elf

MP -20

[Meditation]Spell book

Turn into the meditation state which grant the spellcaster a faster MP recovery. The effect will disappear if your character start to move or attacking.

Mage, Elf

HP -20, Magic Gem x2

[Counter Magic]Spell book

Cast a protective magical shield around self. The shield can prevent one magic attack in 5 seconds.

Mage, Elf

MP -20, Magic Gem x1

[Cancel Magic]Spell book

Dispel enemies magic spells with the power of the wind. Has a chance to remove all buff on the target.[Some special buffs, like Polymorph, PK punish and halo etc, could not removed]. Success Rate depend on self INT and target MR.

Mage, Elf

MP -40, Magic Gem x2

[Mana Drain]Spellbook

Chance to absorb target’s MP and convert of the MP absorbed for yourself. Success Rate depend on self INT and target MR. If the target magic amount is lower than 20%(monsters) and 40%(players), the spell will absorb 0.

Mage, Elf

HP -40

[Fireball]Spell book

Cast blazing fireballs to burn the target and enemies within two units distance from the target.

Mage, Elf

MP -20

[Weakness]Spell book

Chance to lower target’s physical damage and accuracy rate.

Mage, Elf

MP -23, Magic Gem x1, Lawufl Value -10

[Bless Weapon]Spell book

Empower weapons to increase hit rate and damage.

Mage, Elf

MP -20

[Remove Curse]Spell book

Emit a holy light to remove the curse on the target.

Mage, Elf

MP -20, Magic Gem x3

[Enhance STR]Spell book

Use power of flames to increase target’s STR by 5 points.

Mage, Elf

MP -50

[Enhance DEX]Spellbook

Cast a wind spell that increases target’s dexterity by 5 points.

Mage, Elf

MP -50

[Earth Jail]Spell book

Use the power of the earth to form a huge thorn, to pierce and wrap your opponent, causing damage to the target and the enemies within 1 unit range.

Mage, Elf

MP -18

[Heal]Spell book

Recover part of target’s HP, and it can also deal damage on the undead.

Mage, Elf

MP -15

[Curse: Paralyze]Spell book

Summon a posion ivy to rise from the ground and attack your enemies, with a chance of paralyzing them.

Mage, Elf

MP -22, Magic Gem x2, Lawufl Value -10

[Vampire Touch]Spell book

Absorb target’s HP and add it to your own. Using this spell causes your Lawful value to decrease by 5.

Mage, Elf

MP -13

[Tornado]Spell book

Summon a strong whirlwin, causing great damage to the target and the enemies within 2 units range.

Mage

MP -40

[Freeze]Spell book

Deal damage on the target with the possibility of freezing them. When frozen, the target cannot be attacked and cannot move.

Mage

MP -36

[Disease] Spell book

Chance to lower target’s AC 20 points and MR 30 points.

Mage

MP -18, Magic Gem x1, Lawufl Value -10

[Decay Potion] Spell book

Freeze all potions of the target, has a chance to cause them to be unable to use any potions during the effective period.

Mage

MP -20, Magic Gem x2

[Earth Skin] Earth Crystal

Increase target’s AC by 6 points.

Elf

MP -15

[Storm Walk] Wind Crystal

Sacrifice 45% MR to increase evasion rate from close range physical attack by 50% for 4 secs. If the spellcaster is in Haste state 2, the evasion rate will become double. The evasion rate increased effect only when you PK with other players.

Elf

MP -30, Spirit Gem x1

[Wind Shot] Wind Crystal

Increase target’s range hit by 6 points.

Elf

MP -15, Spirit Gem x1

[Blood to Soul] Crystal

Convert 45 own HP into 12 MP.

Elf

HP -45

[Fire Weapon] Fire Crystal

Increase target’s melee damage by 4 points.

Elf

MP -15

[Clear Mind] Crystal

Increase the spell caster’s wisdom by 3 points and magic recovery by 2 points.

Elf

MP -10, Spirit Gem x2

[Resist Magic] Crystal

Increase the spell caster’s MR by 10 points.

Elf

MP -5, Spirit Gem x1

[Triple Arrow] Crystal

Launch 3 arrows all at once to your enemy. You need to equip a bow in order to cast this spell.

Elf

MP -15

[Return to World Tree] Crystal

The spellcaster can be immediately teleported to the World tree in Elven Garden except in areas where teleport is prohibited.

Elf

MP -10

[Aqua Protect] Water Crystal

Protect target with water elements, increase target evasion by 5 points and avoid by 8.

Elf

MP -30

[Thorns] Earth Crystal

Have a chance to lower target’s movement speed. The enemy will be fail to ues Advanced Haste. Success Rate depend on grade gap of each oterh.

Elf

MP -30, Spirit Gem x1

[Mind Conversion] Crystal

Convert 8 points of your own HP into 2 points of MP.

Elf

HP -8

[Double Slash] Spell book

Powerful skill as a royal memeber. Double slash on the target with 150% melee damage each. You need to equip a melee weapon in order to cast this spell. You can have magic reduce when you STR points reached 23, depand on the higher one of STR or INT.

Royal

HP -12, MP -6

[Glowing Aura] Spell book

Increase MD by 3 points and SP by 2 points of your team members and yourself.

Royal

MP -40, Magic Gemx2

[Brave Aura] Spell book

Increase physical damage of your team members and yourself by 5 points.

Royal

MP -40, Magic Gemx2

[Call Ally] Spell book

Summon members from the same clan to your current position.

Royal

MP -30

[Shock Stun] Spell book

Have a chance to stun the target for a few seconds. This skill can only be used when two-handed swords are equipped. Consume 5% current HP plus 30 HP upon casting this spell. Success Rate depend on self STR and target stun resistance.

Knight

Consume 5% current HP plus 30 HP

[Counter Barrier] Spell book

Have a chance to reflect melee damage received back to the attacker. This skill can only be used when two-handed sword type weapons are equipped. Success Rate depend on self STR and target grade gap of each other.

Knight

HP -100, MP -10

[Solid Defence] Spell book

Increase own evade ranged by 90 points and damage reduction by 4 points. It can only be cast when a shield is equipped.

Knight

HP -100, MP -10, Magic Gem x2

[Armor Reduction] Spell book

Reduce the amount of damage received. The higher the Level, the greater of damage amount reduced.

Knight

HP -50, MP -5

[Ice Dagger] Spell book

Throw ice daggers that deals damage to the enemy.

Royal, Mage, Elf, Knight, Darkelf

MP -4

[Lesser Heal] Spell book

Heal the target for a small amount of HP. It can also deal damage to the undead.

Royal, Mage, Elf, Knight, Darkelf

MP -4

[Magical Shield] Spell book

Form a protective shield and increase own AC by 2 points.

Royal, Mage, Elf, Knight, Darkelf

MP -8

[Energy Bolt] Spell book

Cast a small magic beam that deals a small amount of damage to the target. Mage class consume 0 mana upon casting under Level 30; Elf and Royal class consume 0 mana upon casting under Level 20.

Royal, Mage, Elf, Knight, Darkelf

MP -1

[Teleport] Spell book

Teleport to a random place. It can also select a specific spot to teleport to by using Ring of Teleportation.

Royal, Mage, Elf, Knight, Darkelf

MP -10

[Light] Spell book

Use magic to summon a light source that illuminates an area around the spell caster for 3600 secs.

Royal, Mage, Elf, Knight, Darkelf

MP -1

[Holy Weapon] Spell book

Empower weapons to increase hit rate. The empowered weapon will be able to deal additional damage on the undead.

Royal, Mage, Elf, Knight, Darkelf

MP -10

[Wind Shuriken] Spell book

Throw a blade made of wind to deal damage to the target.

Royal, Mage, Elf, Knight, Darkelf

MP -4

[Hell Fang] Spell book

Summon spikes from the ground that deals damage to the enemy.

Royal, Mage, Elf, Darkelf

MP -5

[Chill Touch] Spell book

Absorb some HP from target and add it to your own. Casting this spell causes your Lawful value to decrease by 2.

Royal, Mage, Elf, Darkelf

MP -8, Lawful -2

[Enchant Weapon] Spell book

Increase target’s weapon damage by 2 points.

Royal, Mage, Elf, Darkelf

MP -20

[Curse:Poison] Spell book

Use magic to create toxins, have a chance to poison the target which cause them to suffer from continued toxic damage. Success Rate depend on self INT and target poison resistance. Casting this spell will reduce your Lawful value by 10.

Royal, Mage, Elf, Darkelf

HP -10, MP -10, Lawful -10, Magic Gem x1

[Fire Arrow] Spell book

Cast flaming arrows that deals damage to the enemy.

Royal, Mage, Elf, Darkelf

MP -5

[Detection] Spell book

Detect invisible monsters and players. Turn the pk mode on, to detect invisible players.

Royal, Mage, Elf, Darkelf

MP -15

[Cure Poison] Spell book

Use magic to cure the target and remove the poison.

Royal, Mage, Elf, Darkelf

MP -15

[Decrease Weight] Spell book

Increase own load bearing capacity for a period of time.

Royal, Mage, Elf, Darkelf

HP -50, MP -10

[Curse: Blind] Spell book

Block the enemy’s view with magic. Have a chance to blind target for 12 seconds and reduce 15% both melee hit and range hit. Success Rate depend on self INT and target blind resistance.

Mage, Elf

MP -20, Lawful -10, Magic Gem x1

[Counter Magic] Spell book

Cast a protective magical shield around self. The shield can prevent one magic attack in 5 seconds.

Mage, Elf

MP -20, Magic Gem x1

[Monster Call]Spell book

Summon monsters which can help to assist you upon casting this spell. The number of monster summoned depends on the points of your charisma whereas your Level affects the type of monsters summoned. You can only summon one monster each time if you already have a monster accompany or the 15 seconds after your last accompany disappear. Or you will summon the upper limit monsters in once with the corresponding magic gems. You can not use this spell under Lv28. Casting this spell will cause your Lawful value to decrease by 10.

Mage

MP -55, Magic Gem x1

[Blood Sacrifice] Spell book

Sacrfice your HP to heal your followers in the same screen. Recover amount and HP sacrificed depend on the numberous of followers. Sacrificed HP is influenced by CON.

Mage

MP -48

[Mass Slow] Spell book

Cast an earth spell to change the topography of the land, has a chance of reducing the speed of the target and the enemies within 1 unit range. Casting this spell will decrease your Lawful value by 30. Success Rate depend on self INT and target MR.

Mage

MP -24, Lawful -30, Magic Gem x5

[Hit Up] Darkness Crystal

Increase melee and range hit by 3 points.

Darkelf

MP -36

[ATK Up] Darkness Crystal

Increase melee and range damage by 4 points. Can not coexist with Dark Teeth.

Darkelf

MP -34

[Avoid Up] Darkness Crystal

Increase avoid by 5 points.

Darkelf

MP -28

[Uncanny Dodge] Darkness Crystal

Increase avoid by 8 points. Have additional 20% avoid and 30% evasion when you are under attacked.

Darkelf

MP -40, Dark Magic Stone x2

[Shadow Fang] Darkness Crystal

Show fangs in the darkness, increase all physical damage points by 8 points. Can not coexist with Attack Up.

Darkelf

MP -46, Dark Magic Stone x3

[Curse:Bleed] Curse Crystal

Cursed enemy to become bleeding in hte period of time. Have a chance to attack enemy with bleed status in this 4 seconds. You need to equip a gauntlet in order to cast this spell.

Darkelf

MP -38, Dark Magic Stone x3

[Wind Shadow] Darkness Crystal

Attack enemy and disregard his [Storm Walk] effect. You can disregard enemy 18% evasion and 20% avoid when enemy is not under [Storm Walk] effect.

Darkelf

MP -40, Dark Magic Stone x3

[Double Destroy] Shadow Crystal

Attacking enemies with the power of resonance of the weapon. Have a chance to attack with double power when attacking.

Darkelf

MP -38, Dark Magic Stone x3

[Final Attack] Shadow Crystal

Sacrifice 45% of your Maximum current HP, deal a fatal blow to target. The damage can be made depend on the sacrifice HP and STR. Can not be effect when your HP is lower than 6%. If your target is NPC, effect will be 50%.\nYou need to equip double blades or claws in order to cast this spell.

Darkelf

Consum 45% of Maximum Current HP, Dark Magic Stone x3

 

Notice: The data in this page will be continue update according the in-game data and it is subject to actual data in the game. (Modified Date: 2021-04-30)