What is Rune?
Runes are magic stones that form in Volcano Region. By insetting runes into equipment, adventurers can get permanent buffs or trigger temporary buffs during battle.
Runes-related NPC can be found in Dwarven Castle in Volcano Region.
Slot Processing
1. Unlock Slot
Unlocking slots will cost gold and may fail. Equipment will NOT be destroyed upon failure. The cost and success rate are based on equipment type and slots. Blessed weapons can unlock the 2nd slot after unlocking the 1st slot.
2. Slot Enchant
The 2nd slot of blessed weapons and the 1st slot of blessed armors can be enchanted. Enchanted slots can inset special runes.
Slot enchanting will cost gold and will NOT fail. The cost is based on equipment type. Slot enchanting will not affect inset runes.
Inset Runes
1. Runes type must match equipment type. Specially, armor runes can inset to any armor’s enchanted slot.
2. Normal slots can only inset normal runes. Enchanted slots can inset normal or special runes.
3. When you inset a new rune into a slot with a rune, the old rune will be destroyed.
4. When you inset more than 3 runes with the same type, only the 3 with the highest level will apply.
5. When buff-type runes are triggered, the trigger rate of other buff-type runes will be halved. The same buff runes will not trigger again.
6. If the equipment is destroyed, inset runes will be disappeared.
Remove Runes
1. Removing runes will cost [Hero Emblem]. The amount of [Herp Emblem] needed is based on the rune’s level.
Runes Enchant
1. You can enchant 3 runes into a higher level rune. The highest rune level is 3. All runes must have the same type, effect, and level. Runes enchanting will cost gold and may fail. Cost and success rate based on the rune’s type and level.
Runes Reforge
1. You can reforge 3 runes into a new rune. All runes must have the same type and level. The new rune will be a rune with the same type and level and have a chance to become a special rune.
Runes information are listed below
Weapon Runes |
|||
Level |
Tyep |
Name |
Effect |
1 |
Weapon |
Strike |
Melee Hit +1 |
Focus |
Melee Damage +1 |
||
Shoot |
Ranged Hit +1 |
||
Accurate |
Ranged Damage +1 |
||
Concentrate |
Magic Hit +1 |
||
Magic |
Magic Damage +1 |
||
Charisma |
CHA +1 |
||
Strength |
STR +1 |
||
Dexterity |
DEX +1 |
||
Weapon |
Ethereal |
Has 2% chance reduce cost upon casting spell |
|
Water |
Has 2% chance cause extra water damage |
||
Earth |
Has 2% chance cause extra earth damage |
||
Fire |
Has 2% chance cause extra fire damage |
||
Wind |
Has 2% chance cause extra wind damage |
||
2 |
Weapon |
Strike |
Melee Hit +2 |
Focus |
Melee Damage +2 |
||
Shoot |
Ranged Hit +2 |
||
Accurate |
Ranged Damage +2 |
||
Concentrate |
Magic Hit +2 |
||
Magic |
Magic Damage +2 |
||
Charisma |
CHA +1, Melee Hit +1 |
||
Strength |
STR +1, Melee Damage +1 |
||
Dexterity |
DEX +1, Ranged Damage +1 |
||
Weapon |
Ethereal |
Has 4% chance reduce cost upon casting spell |
|
Water |
Has 4% chance cause extra water damage |
||
Earth |
Has 4% chance cause extra earth damage |
||
Fire |
Has 4% chance cause extra fire damage |
||
Wind |
Has 4% chance cause extra wind damage |
||
3 |
Weapon |
Strike |
Melee Hit +5, Melee Damage +1 |
Focus |
Melee Damage +5, Melee Hit +1 |
||
Shoot |
Ranged Hit +5, Ranged Damage +1 |
||
Accurate |
Ranged Damage +5, Ranged Hit +1 |
||
Concentrate |
Magic Hit +5, Magic Damage +1 |
||
Magic |
Magic Damage +4, Spell Power +1 |
||
Charisma |
CHA +4, Melee Hit +2 |
||
Strength |
STR +4, Melee Damage +1, Melee Hit +1 |
||
Dexterity |
DEX +4, Ranged Damage +1, Ranged Hit +1 |
||
Weapon |
Ethereal |
Has 8% chance reduce cost upon casting spell |
|
Water |
Has 8% chance cause extra water damage |
||
Earth |
Has 8% chance cause extra earth damage |
||
Fire |
Has 8% chance cause extra fire damage |
||
Wind |
Has 8% chance cause extra wind damage |
Armor Runes |
|||
Level |
Type |
Name |
Effect |
1 |
Helmet |
Strong |
Damage Reduce +1 |
Wise |
Magic Reduce +1 |
||
Cloak |
Protect |
AC -1 |
|
Resistnce |
Magic Resist +1 |
||
Body Armor |
Health |
HP +10 |
|
Mana |
MP +5 |
||
Shirt |
Rock |
HP +6 |
|
Fountain |
MP +3 |
||
Gloves |
Water Protect |
Water Resist +1 |
|
Earth Protect |
Earth Resist +1 |
||
Wind Protect |
Wind Resist +1 |
||
Fire Protect |
Fire Resist +1 |
||
Boots |
Avoid |
Avoid +1 |
|
Evasion |
Range Evasion +1 |
||
Armor |
HP Regen |
Has 1% chance regen 30 HP per second for 5 seconds |
|
MP Regen |
Has 1% chance regen 10 MP per second for 5 seconds |
||
Physic Immunity |
Has 1% chance immune physic damage once |
||
Magic Immunity |
Has 1% chance immune magic damage once |
||
Attack Reduction |
Has 1% chance reduce 24% physic damage for 5 seconds |
||
Magic Reduction |
Has 1% chance reduce 18% magic damage for 5 seconds |
||
2 |
Helmet |
Strong |
Damage Reduce +1, HP +5 |
Wise |
Magic Reduce +1, HP +5 |
||
Cloak |
Protect |
AC -1, HP +5 |
|
Resistnce |
Magic Resist +1, HP +5 |
||
Body Armor |
Health |
HP +20 |
|
Mana |
MP +10 |
||
Shirt |
Rock |
HP +12 |
|
Fountain |
MP +6 |
||
Gloves |
Water Protect |
Water Resist +2 |
|
Earth Protect |
Earth Resist +2 |
||
Wind Protect |
Wind Resist +2 |
||
Fire Protect |
Fire Resist +2 |
||
Boots |
Avoid |
Avoid +1, HP +5 |
|
Evasion |
Range Evasion +1, HP +5 |
||
Armor |
HP Regen |
Has 2% chance regen 34 HP per second for 5 seconds |
|
MP Regen |
Has 2% chance regen 12 MP per second for 5 seconds |
||
Physic Immunity |
Has 2% chance immune physic damage once |
||
Magic Immunity |
Has 2% chance immune magic damage once |
||
Attack Reduction |
Has 2% chance reduce 24% physic damage for 5 seconds |
||
Magic Reduction |
Has 2% chance reduce 18% magic damage for 5 seconds |
||
3 |
Helmet |
Strong |
Damage Reduce +2, HP +10 |
Wise |
Magic Reduce +2, HP +10 |
||
Cloak |
Protect |
AC -2, HP +10 |
|
Resistnce |
Magic Resist +2, HP +10 |
||
Body Armor |
Health |
HP +36 |
|
Mana |
MP +18 |
||
Shirt |
Rock |
HP +18, HP Regen +1 |
|
Fountain |
MP +9, MP Regen +1 |
||
Gloves |
Water Protect |
Water Resist +3 |
|
Earth Protect |
Earth Resist +3 |
||
Wind Protect |
Wind Resist +3 |
||
Fire Protect |
Fire Resist +3 |
||
Boots |
Avoid |
Avoid +2, HP +10 |
|
Evasion |
Range Evasion +2, HP +10 |
||
Armor |
HP Regen |
Has 5% chance regen 38 HP per second for 5 seconds |
|
MP Regen |
Has 5% chance regen 14 MP per second for 5 seconds |
||
Physic Immunity |
Has 5% chance immune physic damage once |
||
Magic Immunity |
Has 5% chance immune magic damage once |
||
Attack Reduction |
Has 5% chance reduce 24% physic damage for 5 seconds |
||
Magic Reduction |
Has 5% chance reduce 18% magic damage for 5 seconds |
Notice: we will continue to update these info, please noticed that the specific situation is subject to the in-game data. (Amend Date: 2022-03–15)